Earlier this week we got hit with delays for two highly anticipated sequels that were originally due out later this year.
The first delay announced was Deep Silver’s Homefront: Revolution, the sequel to 2011 THQ shooter. The game, originally being developed by Crytek UK until Crytek shut down the studio, is now being developed by Dambuster Studios, which consists of 126 employees, “the vast majority of whom” came over from Crytek U.K., according to Deep Silver. This acquisition has been met with minimal delays, however “The team here believes we are working on something truly special,” according to Hasit Zala, studio head at Dambuster.
The second delay came from Naughty Dog, as they confirmed the delay of Uncharted 4: A Thief’s End. Originally set to be released sometime this year, the team pushed it to a spring 2016 release as “this game is much more ambitious than we originally envisioned,” according to directors Bruce Straley and Neil Druckmann.
“So we’ve made the difficult choice of pushing the game’s release date,” they said. “Giving us a few extra months will make certain that Uncharted 4: A Thief’s End not only meets the team’s high standards, but the high standards that gamers have come to expect from a Naughty Dog title.”
While it does suck that we’ll have to wait longer on these two games, we’re pretty certain it’s for the better, after all we don’t want to continue 2014’s trend of broken games into 2015.