When It’s All On The Line, Who Can You Trust? – Breach & Clear – Mighty Rabbit Studios


Breach and Clear is easily defined as a tactical strategy game, but with an amazingly realistic twist. The game, released by Mighty Rabbit Studios, takes you into a world of realistic strategical war, where you need to plan an entire mission based on turn based movement. The goal: To take out all of the terrorist forces, while keeping your team alive. Without knowing where any of the enemies are (until you enter the area, which is a series of rooms with doors and surprises), you need to do your best to plan around all of the possibilities.


As with most strategy games, the missions do get increasingly difficult as the enemies get harder, but your team also levels up giving them more additions to their stats. Accuracy, Health, and more are the things you get to play around with, each one being ranked on a score out of one hundred, and you gain five skill points every level you gain. You can choose to build the team up however you think it will best fit together, and you can also choose between seven starting classes. The classes for your team are based on actual tactical teams from around the world, including the Canadian JTF (the obvious choice for a true Canadian playing the game).


Each round is based on a series of levels where the areas are born from real world countries. Afghanistan is where we start, and with that start each individual level gives us a score out of four stars. The more stars, the more exp and money you get to be able to buy bigger and better equipment for your team. Sometimes, you may want to replay an earlier level a few times to gain enough money to increase your team effectiveness for those harder to beat missions.


Honestly, it does feel like a more realistic version of a lot of the modern “military” strategy games. You feel responsible for a team mate dying, and if you want a real challenge, you can also play with permanent death on. So if a member of your team falls, they get added to the memorial wall (as we’ve seen in games like Xcom). As the names pile up, you realize one of two things. You either feel accomplished for beating the ever increasing difficulty, or you feel ashamed at the amount of deaths that have been caused by you trying to bull rush every level.


Either way, you will be dictating how the world progresses, and how many people will be saved during these terrorist attacks.

Learn from your mistakes, adjust your strategy accordingly, and enjoy a game that brings something most games in its genre have been missing.

Balls of Steel.

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