Visceral explains how real-life Police Controversy improved Battlefield Hardline


With high profile issues, stories of militarization of officers in the US, attacks on Mounties in across Canada on top of other major issues, it was not a good time to be a police officer in 2014. These situations has given Visceral games, the team behind Dead Space and the upcoming Battlefield Hardline some thought on how they should handle a game with similar content.

In an interview with Gamespot, when asked if these events had any impact on the upcoming Cops vs Robbers game, senior producer Scott Probst said “Yes, it’s had an effect, and I think a positive one, because it’s brought up a lot of key issues that we need to discuss as a team to make sure that we’re addressing,” adding “I think it’s a very important topic and something we should be aware of. And we should make sure that we’re not in any way exploiting that or making it a negative experience for players. A lot of these unfortunate events have actually helped provide feedback to us about things that we should or should not be doing. And that’s helped craft a lot of our experience.”

Although when ask if there were any changes done to the dialog or specific scenes, Probst stated that none comes to mind, and repeated writer Ian Milham’s previous comments on how they did not want to make a political statement out of the game, opting to follow a more of a TV-like crime drama over a realistic police tactic simulator.

“We want to make sure that while we’re providing players with fun and innovative and cool ways to play the game, we don’t want to make it something that is a political statement or is changing the way the game’s built and making it something that goes over that line.”

Battlefield Hardline is currently set for a March 17 release on PS4, PS3, Xbox One, Xbox 360 and PC. The open Beta recently concluded with EA boasting over 6 million players playing the Cops and Robber shoot’em up.