Early last week, Naughty Dog gave an extended look at the Uncharted 4: A Thief’s End E3 trailer, which added quite a bit to the already impressive gameplay footage that we saw during Sony’s press conference. The extended look was followed up with a Q&A session in which Naughty Dog announced that the Single-Player portion of the game will run at 1080p and locked at 30 frames per second.
“We had a really long, involved conversation about it with all the leads and directors,” co-lead designer Anthony Newman said. “We just realized that, for the game we wanted to make, to make the best game possible, [30fps] was just something that we had to do.”
The session continued with the team mentioning they wanted the best looking game that was possible on the PS4, and that a locked constant of 30fps was better than a variable 60fps. “If we wanted to hit a locked 60fps, there’s a lot of optimizations in the environments that would have to happen,” Newman explained. “This would make each level take longer to make. The same amount of geometry would take longer to make because it would have to be so heavily optimized. And so that could end up having story repercussions. ‘We want to have this scene, but we don’t have the time to make the environment.’ It’s a feature, like any other, and you have to consider it against everything else.”
Interesting enough, the multiplayer will not be affected by this lock and instead will be set to 60fps. Naughty Dog also used this time to remind that there will be a Beta for those who purchase the Nathan Drake collection which is out in October for PS4. Uncharted 4 was also announced to have a Photo Mode, the popular screen-capture-helping tool that Sony has implimented in Infamous: Second Son and The Last of Us Remastered.
Uncharted 4: A Thief’s End is currently set for a 2016 release date.