Piracy is and will never stop being a controversial topic among gamers, but it seems that one unlikely studio doesn’t care.
Team Meat isn’t bothered about Super Meat Boy being ripped off on a massive scale, despite its status as an indie game. “Our game was hugely pirated — we don’t f**king care,” said Team Meat’s Tommy Refenes and Edmund McMillen on the Dark Zero Podcast. “If there are let’s say 200,000 copies of Super Meat Boy that are getting passed around for free, that’s 200,000 people who are playing the game. If they like this game there’s a really high probability of their friends coming around and seeing it or them posting about it on their blogs. And it’s not cool to go round and say I really like this game that I stole, so they’re not going to say that. So it’s going to come around to sales.”
It’s kind of sad that people will pirate what was probably the most difficult, most awesome downloadable game which cost the same amount as if you purchased it in the bargain bin.