Resident Evil 4 has completely destroyed the rest of the series for me. It was a well balanced survival horror game, giving you the perfect amount of action and puzzles to keep you on edge, and because of that we didn’t see it’s flaws, the story was confusing and the characters were annoying.
There were other Resident Evil titles to come after, more specifically 5 and a spin off called Operation Raccoon City, that attempted to copy 4’s formula and failed miserably because of one huge problem. When multiplayer is involved in the mold of the game, your being committed to the action portion of the game, puzzles and those tense moments when you know something is hunting you down goes away.
This is the Problem that Capcom attempted to fix with Resident Evil 6.
Resident Evil 6 brings back some fan favorites and parring them with new comers to the story. When starting the game your given a choice to play one of three campaigns. Chris, Leon and Jake Muller (whose biggest twist of being Albert Wesker’s son was ruined thanks to the E3 commercial.) Set some time after the events of RE5, Leon is now the personal bodyguard to the President of the United States, Chris is suffering from a guilt induced Amnesia, and Sherry Berkin of RE2 fame is in eastern Europe attempting to find Jake who has the key to curing the new C-virus with his blood.
Two separate bio-attacks are the background of the story, a zombie outbreak similar to the T-Virus on the United States which turns the President into a zombie, and a outbreak of the new C-virus which is spread to a terrorist group called the J’avo, who share similarities with the Resident Evil 4 enemies.
Of the three major campaigns, Leon’s campaign is the strongest feeling more like a Resident Evil game, with Jake’s feeling like the movies only if Milla Jovovich was a guy and with “Devil May Cry” Dante’s attitude. This brings us to Chris Campaign, which feels like taking a Call of Duty Campaign and adding monsters to it. When beating all three stories you unlock a final campaign featuring Ada Wong, whose story intertwines with everyone else.
There are several changes to the standard Resident Evil gameplay which helps it in the action department. One of the biggest features is the ability to aim and move at the same time and the ability to dodge, roll and slide, giving you the opportunity to keep shooting from the ground. Another helpful feature comes in the new menu system which allows you combine herbs quickly and efficiently so it doesn’t keep you vulnerable to attacks.
However there are a few problems with the gameplay, first of which is the horrible camera which is too close the character, and a pointless cover system that hardly works as it should. Under the basic settings, your aiming crosshair does not give your most promising accuracy, switching to the standard Resident Evil laser pointer seems to fix this though and really should be a standard setting for the game.
There are also the problem of the quick time events. In which there are A LOT of them, with most of them leading to an instant kill. While some of these are fun to watch the first time around as they are generally interesting and brutal ways to die, some are often dragged out and become annoying thanks to the extremely short amount of time to hit the buttons.
There is a big fix to the games AI. Those of you who has played RE5 on single-player will notice your co-op partner will not attempt to steal ammo or health supplies, and use it up when least needed, due to the fact that they will not run out of ammo and be technically invincible (exception being one-hit kills.) They do tend to help out to destroy enemies and make sure your able to be revived in a timely matter.
Other AI improvements are noticeable in the J’avo, which feel different then other enemies in the series; They are able to take cover, shoot and flank your characters, giving them more of a Gears of War Locust feel. Of course this change when you shoot out a limb and the C-Virus causes a mutation which makes them harder to kill and opens up a new variety of strategies for them to use.
What Resident Evil 6 really excels at is the monster design. Several of the boss level monsters are extremely unique and are amazing to look at. The same can be said for most of the graphics for the game, as the lighting, shadow effects, and overall look of all the characters are all top notch.
There are quite a few problems with Resident Evil 6, but it does feel like a decent attempt to fix it’s mistakes with past games. Overall, if it was not name Resident Evil; I would say that it was a pretty decent action game with some great horror elements, but because the Resident Evil games have the Survival Horror backing on it (being the franchise that coined the name) it makes it hard to feel disappointed in the title.
If your looking for a game to make you jump out of your skin, forget about this entry of the series. If your looking for a decent 3rd person shooter with some great monster design and an interesting plot that could keep you playing for over 20 hours, you could do worst then Resident Evil 6… Then again, you could also do better.
RESIDENT EVIL 6 – 6 out of 10
Pros: Interesting way of telling the story, Awesome Monsters, Great AI.
Cons: Lots of Cheap Deaths, Horrible Camera issues, to many QTE.