Nintendo explains why the Switch is Cross-Play compatible

Sony has been receiving a lot of flack because of their refusal (at this time) to do cross-play between consoles on games like Rocket League and Minecraft, stating that the reasoning was due to “safety concerns.” However the surprising announcement of Nintendo opting in for Cross-Play has surprised many fans, considering how restrictive the company has been in regards to Online Play in the past.

So what has changed? In an interview with  GamesBeat, Nintendo of America corporate communications director Charlie Scibetta talked more on the feature and the answer is simple: They want what’s best for the players.

“I’m really happy just as a gamer, let alone working for the company, that [cross play is] going to be possible,” he said. “We’re trying to be more flexible as a company. We’re reaching out to try and get people to interact with our IP. In this case Rocket League is [developer Psyonix’s] IP on our system, but we’re trying to get people involved with us in any way we can.”

“We want people to have a good time,” he continued. “In the case of Rocket League… we said, let’s make that happen. It’s really not more complex than that. Every game is different. Some games are great for multiplayer, some are better as a single-player experience, some are better in all kinds of situations for all kinds of games. Rocket League works best with cross platform play. Let’s make it happen.”

Rocket League was announced for the Switch during Nintendo’s E3 Spotlight where Cross-Play was a huge highlight. Microsoft meanwhile announced that Cross-Play would be enabled for Minecraft on everything that Minecraft is available (except the PS4) as part of a new update.