If there is one thing that Capcom’s Devil May Cry is known for, it’s being notoriously difficult. Ninja Theory’s upcoming re-imagining is no different as they announced several new difficulty modes to spice up the action. Returning is the basic difficulty settings called Human, Devil Hunter, and Nephilim.
New modes were announced as “Son of Sparda” mode which changes enemy placements and increases enemy difficulty, including new enemy behaviors. The “Dante Must Die” mode starts with that, and adds “the strongest enemies and insane attack waves.”
Finally we have the “Heaven or Hell” modw which enables one-hit kills on everyone in the game, including Dante. The “Hell or Hell” mode is the same thing, however only Dante susceptible to one-hit death.
The common theme with these new modes, is that you’ll die… A lot.