Balancing is a key part of fighting games and thanks to mandatory game updates we don’t need to worry about picking up the “Ultra Mega Super” re-releases of games to make sure everything is perfect. Of course, it requires to download the update and install it before ever getting a chance to play the game when you log on. Double Helix knows how annoying this is and have found a way to balance their character without forcing any downloads to the players for their anticipated remake of Killer Instinct.
“All of our variables that go into how a character behaves are going to exist basically in the cloud,” said producer Torin Rettig in an interview with Game Informer. “Without having to content update or patch the game at all, we can just go in on the cloud and tweak these variables without the player having to know.”
“Our vision is for it all to be behind the scenes, so it won’t require any official title update download,” added Rettig. “Basically the game checks for the latest version of the gameplay’s parameters and automatically updates if it’s a new version. No download or confirmation dialogue necessary and the files themselves are so small you’d never notice the difference.”
Of course this would only be limited to roster character balances, full updates will be required for additional characters and DLC due to chunks of data that will be too large for the Cloud. Killer Instinct will available at Launch for the Xbox One and the $200 Mad Catz fight stick for the game is now available for pre-order via Mad Catz’s official shop.