Yesterday’s Battlefield V reveal event gave us more information then we expected from the show, providing us a with a strong first look at the upcoming FPS. From customization, new controls, better gunplay and the return to a familiar setting.
Here is everything we know about Battlefield V.
1) SETTING
While it was one of the year’s worst kept secrets, Battlefield V has now been officially confirmed that it will be set in WWII. While we have visited this war through multiple film and games (including last year’s Call of Duty WWII) DICE has stated that they’ll be focusing on the early part of WWII and present more battles that people may not be fully aware of.
Overtime this will change with the post-content plans which DICE referred to as “Tides of War” where as WWII expanded and changed, the multiplayer experience will as well, with new maps featuring other theatres of war and other battles from later in WWII.
2) REFINED GAMEPLAY
For longtime Battlefield fans, the short amount of gameplay shown in the fantastic trailer (see above) showed off some new movement not seen in prior versions of the game. This includes a new slide mechanic (which similary seen in the likes of Far Cry) and a new ability to fall backwards to go prone on their backs which will allow them to fire backwards. In prone, players will now have the ability to rotate with a 360-degree freedom of movement, allowing for players to get into tighter areas.
Movement in general will be much more fluid with options to fling yourself out a window or vault over cover while still being able to attack. DICE has specified that as long as your gun is pointing forward, you’ll be able to attack and move at the same time, allowing players to adopt a run’n’gun method of combat if need be.
Another major change is the removal of the Random Bullet Deviation (RBD), which DICE believes will help improve how the weapons fire in the game. DICE used an example of a submachine gun fired at medium range, with the first few rounds of each burst landing in the exact same spot, but when the trigger was held down longer, the later rounds would spread out, allowing it to be more predictable than previous Battlefield titles.
3) NEW GAME MODES
While most of Battlefields multiplayer modes will be making a return, the conference focused on a few key modes that will be new to this entree including the co-operative Combined Arms mode, which puts up to 4 players through various missions to get a feel for the squad based combat. Creative Director Lars Gustavsson compaired the mode to a “paratrooper fantasy.”
“You go in behind enemy lines — preferably undetected, but I guess it’s up to you,” Gustavsson said. “The only one you really can trust is the soldier next to you, so you’re in it together. You die together. You win together.”
The next mode talked about is the Grand Operations, buidling upon the Operations Mode from Battlefield 1. Grand Operations will be 64-player, hourlong, multipart battles that will take place over a series of in-fiction days that will lead up to sudden-death last stand engagements.
The mode is all about tactics and how you respond to a situation where you will have less ammo and supplies against your opponents. The better your team does at the end of each day will make thing easier with more supplies and respawn tickets. It’s an interesting take on the popular Operations mode that should deliver some intense matches.
4) THE COMPANY
The Company will be Battlefield V’s more interesting feature as it opens up the customization for your soldiers. Every Soldier will be customization, including characteristics like gender, race, facial features and hair. These characters will be assigned a designated class from the four traditional Battlefield roles (Assault, Engineer, Support and Medic) and as they gain experience, they’ll be able to unlock subclasses called Archetypes, however DICE did not go into much detail on this feature.
DICE did state that whenever you play a multiplayer match, you will be playing as a member of your Company, with progress carrying over from match to match. Another big thing, especially in the eyes of EA’s Star Wars: Battlefront 2 players, is the separation of cosmetic and gameplay progression as DICE specificity stated that anything that alters the performance of your characters will have to be earned by skill rather then pay.
5) THERE IS A STORY MODE!
Unlike another military shooter coming out this year, Battlefield V will see the return of War Stories, a multi-character/story single-player campaign that fleshes out the battles with retelling of people who fought in the war. While not much has been said about this mode, we do know that it will be similar to the War Stories in Battlefield 1, we just hope that it’ll be a bit more longer then the last time.
6) NO PREMIUM
The biggest announcement that came from the show was the removal of the Premium Pass, which previously was used to purchase various maps as they were released. DICE has confirmed with the new Tides of War feature that they want to keep people playing together and the best way to do that is to remove the paywall for after launch content.
This leaves the question on if the game will have the dreaded Loot Boxes that EA cannot figure out how to work. While DICE has stated in after show interviews that Loot Boxes will not be a thing in the game, the lack of confirmation during the show, and more damning, a listing for the Deluxe edition does advise “20 Weekly Items with Airlift” which while isn’t confirmed at the moment, sounds a lot like the Loot Box system. We’ll have to wait an see on this section.
Battlefield V is set to launch on PS4, PC and Xbox One on October 19th. Those with Origins/EA Access will be able to get a trial version of the game on October 11th and those who buy the deluxe edition will get the game unlocked on Oct 16th. We’ll be hearing more on Battlefield V, along with a first look at multiplayer on at the EA Play event (AKA EA’s E3 conference) on June 9th.