It’s very seldom that we talk game patches, either the game had to be very broken or the fix has to be a game changer. From Software’s Bloodborne patch is the latter of those two, providing several game-changing corrections that are definitely welcome, especially in the terms of multiplayer.
Bloodborne’s multiplayer system gives you the opportunity to invite a friend after spending some Insight points, however you and your friend must be within 10 levels of each other even when using the game’s unique password system. The 10 level restriction has been officially removed from multiplayer as long as you are using the password system to allow just you and your friend to play.
Other updates including boosting the storage amount of silver bullets and blood vials from 99 to 600, the Insight store showing earlier, and various strength of weapons and monsters have been changed. Here is the full list of changes:
System
- When players use a password, they will be matched regardless of level difference.
- As long as the other player uses the same password, members of enemy covenants can also play co-op.
- The Insight Shop will now appear when players have more than 1 Insight.
- Blood Stone Chunks can now be acquired by trading Insight.
- *Players must advance the story to a certain point before Blood Stone Chunks become available.
- The maximum number of Blood Vials and Quicksilver Bullets which can be stored has been increased from 99 to 600.
Game Balance
- Enemy strength in several New Game + areas has been adjusted.
- Enemy resistance to arcane and bolt attacks have been adjusted.
- Beasthood is now easier to increase. This allows players to have stronger attack for a longer period.
- The Beast Blood Pellet changed so that Beasthood will increase when used.
- A bug that occurred while using Rifle Spear as a rifle has been fixed.
- In particular, its damage when Blood Gems have been affixed has been fixed.
- The use of Stamina when wielding the Kirkhammer has been reduced.
- The use of Stamina when wielding Logarius’ Wheel has been reduced.
- The duration of the effect when the Old Hunger’s Bone is being used has been extended. Fewer Quicksilver Bullets will be consumed.
- Increased stat scaling for the Tiny Tonitrus. The Strength of attack when the arcane stat is low has been increased.
- Increased stat scaling for Augur of Ebrietas. The Strength of attack when the arcane stat is low has been increased.
- Number of Quicksilver Bullets consumed by A Call Beyond has been reduced.
- Number of Quicksilver Bullets consumed by the Choir Bell has been reduced.
Chalice Dungeons
- Players can now acquire a Short Ritual Root Chalice by trading Insight. The Chalice will become available after completing the Pthumeru Chalice dungeon. Players can now use the Short Ritual Root Chalice’s quick matching feature in the early part of the game.
- Random drops added to the reward given by bosses in Chalice Dungeon Materials to upgrade weapons, including Blood Gemstone, will be dropped randomly. Materials that can be obtained will change depending on the depth of the dungeon.
- Depth 1: Blood Stone Shards
- Depth 2: Twin Blood Stone Shards
- Depth 3: Twin Blood Stone Shards, Blood Stone Chunks
- Depth 4: Blood Stone Chunks
- Depth 5: Blood Stone Chunks, Blood Rocks
- The Rank of Blood Gemstones appearing in Depth 1-3 Chalice Dungeons has been boosted.
- More Blood Echoes will be obtained when enemies in Chalice Dungeons are hunted.
- The guest player’s HP will drop to 50% instead of 65% in a Cursed Chalice Dungeon.
- When using a Short Ritual Root Chalice for co-op play, the guest player will always start from the Lamp room of each floor.
- Special weapons that have been obtained in a Chalice Dungeon, such as Uncanny or Lost will become available for purchase chase from the Bath Messengers.
- Upon obtaining a special weapon such as an Uncanny or Lost weapon in a Chalice Dungeon, it will become available for purchase at the Bath Messengers.
Other Adjustments and Changes
- Brightness of the screen when Blood Echoes are acquired has been adjusted.
- A bug that disconnected players from online mode during standby mode has been fixed.
- During Multiplayer, there was an issue of enemies not displaying properly when they move quickly, on the guest’s screen. This bug has been fixed.
- Other adjustments and bug fixes.
The patch is officially live right now and does make the game slightly easier, whether not that’s a good thing is something we’ll leave for the comments.