It’s no doubt that the upcoming PS4 exclusive Bloodborne is going to be bloody and violent, it’s kind of a given with the name and with its spiritual predecessors Demon Souls and Dark Souls. That being said, director Hidetaka Miyazaki has stated in an interview with Kotaku UK that the violence will be done in a more “artistic way than a violent or gruesome way.”
“I feel like nobody will believe me when I say this, but I’m a tasteful man and I like to adjust things accordingly; there was very careful management of the boundaries of what is shown,” he said in the interview. “Things like what color the blood would be–we had to really adjust the tone of the red that we were using.”
“But also when creatures are attacked and blood is spilling everywhere, it’s adjusted so that it’s expressed in more of an artistic way than a violent or gruesome way; it’s symbolic,” Miyazaki added. “It’s expressed in the way that a painting would show something, not a photorealistic representation. That maintains a sense of terror without being gratuitous.”
According to Miyazaki, during the game’s multi-year development, From Software had to “tone down” certain elements so that the game wouldn’t be “distasteful.”
“There were many things that needed to be toned down,” he said. “Bloodborne is set in a nightmarish world, and that sense of horror needed to be expressed, so there are always going to be things that when first created were rather too over-the-top. Where do you set the limitations of what you show visually?”
“It’s something that I had to exercise quite a lot throughout the project,” Miyazaki added. “I wanted to take a step into that more sinister, gruesome setting and environment compared to the Souls series, but then you’ve always got to be careful of how far you step into it; that’s something that Sony has helped with. We did discuss what the right boundaries were, what would be too distasteful.”
Bloodborne is rated M due to Violence and “Blood and Gore,” with the ESRB citing “Battles are accompanied by realistic gunfire, impact sounds, and large blood-splatter effects. Some sequences depict instances of blood and gore: a ghost holding its own severed head; a creature ripping its limbs to attack characters; a partial view of a beheading.”