White Wolf Publishing releases 2 interactive story games for Vampire and Mage

For the first time since the release of Vampire The Masquerade: Bloodlines, White Wolf Publishing has released a new set of digital content set in their popular World of Darkness series. The content comes in the form of two Interactive Story Games for Mobile and PC called Vampire The Masquerade: We Eat Blood, and Mage the Ascension: Refuge.

The content are inspired by “Choose your own Adventure” books and sets up a prelude to new World of Darkness content. “The wait is over,” White Wolf Publishing stated on their blog. “The Preludes mark the beginning of the end of silence and teasing hints. From here on out we invite you to explore the darkest aspects of our world with us.

In Vampire The Masquerade: We Eat Blood tells the story of a young artist who finds out they are no longer human told in entirely through an innovative mobile messaging perspective detailing your first night of a Vampire. The game is written and illustrated by Zak Sabbath and Sarah Horrocks.

Mage The Ascension: Refuge on the other hand borrows a bit more from topical story, as players take on the role of a volunteer in an European camp for Syrian refugees, discovering that Magic is real. This will drag you into the middle of a Magical War for control of the world, where you’ll have the power to shape reality itself through sheer force of belief. The game is written by noted Swedish author Karin Tidbeck.

“The World of Darkness has always been about mature, intelligent stories,” said White Wolf Creative Director Martin Ericsson. “These new games uphold that tradition, but we put a very modern twist on it: we see our games as a way not only to entertain, but to look closely at contemporary issues, and ask some of the big questions of our time.”

“We are absolutely delighted to see the first games from the new White Wolf based on our most popular brands reach our fans on both mobile and Steam,” said White Wolf CEO Tobias Sjögren. “We know we can create great entertainment as well as serve the responsibility any content creators have helping the audience reflect on the world around them. These games show we are keen on trying new formats and that stories in World of Darkness doesn’t shy away from tough questions or contemporary issues.”

Earlier this year, White Wolf partnered up with Focus Home Interactive and Cyanide Studios to bring another World of Darkness property, Werewolf The Apocalypse, not much is known about this title as of yet except that it will be available for PS4, Xbox One and PC.

For the World of Darkness prelude titles, you can pick up these stories on PC via Steam, or on android and ios (see links below).

If you want to know more about The World of Darkness series, check out our All on the Table Podcast where we talk about the series as a whole.