Hellblade: Senua’s Sacrifice is now profitable

Ninja Theory’s Indie-AAA game Hellblade: Senua’s Sacrifice has passed over 500,000 sales in its first 3 months, a surprising goal that according to the studio has made the game profitable and ahead of their expectations.

Praised as an AAA title on an indie budget, Hellblade tactfully handled Mental Health Issues while delivering a solid story with plenty of action. On its first week, the game moved 250,000 copies. The game was planned to be profitable within 9 months but due to overwhelming support, the game became profitable in three and according to the developers has already brought in $13 million in revenu with sales continuing to be steady.

The studio released an in-depth video giving a behind the scenes look at the game’s unique development process, which tackles the team’s research into its incredibly sensitive subject. Hellblade is currently up for several awards at The Game Awards including Best Narrative, Best Audio Design, Best Performance (Melina Juergens as Senua) and Games for Impact.