Originally planned for Summer 2015 for PS4 and PS3, Hamonix’s Kickstarter-funded rebirth of their Amplitude series has been delayed to December 2015 on PS4 for “early access” backers, while the rest of us will have to wait until January 2016 to play the rhythm game. The PS3 version will launch shortly behind the PS4 version as well.
The delay is due to an expanded scope for the game according to Harmonix chief creative officer Alex Rigopulos and art director Ryan Lesser. Lesser explained on Harmonix’s Kickstarter page that the update scope includes increasing the song count from 16 to 30, adding new playable environments and expanding the number of gameplay modes, among other enhancements.
“We are now shipping a solo campaign, solo free play, 2-4 player ‘free-for-all,’ and an all-new team play mode (1v3, 2v2),” Lesser wrote. He also teased “a new, still-to-be-announced way to play the game that will change the way you think about Amplitude‘s 6-lane track.”
“We know that this schedule slip will be a disappointment to many of you,” Rigopulos said. “Frankly, it’s disappointing to us as well, as we’re all dying to play the finished game… However, our judgment was that our highest priority is to deliver the best game we possibly can to our fans—the definitive version of Amplitude. We want to over-deliver for our biggest supporters, and that’s simply going to require some extra time.”