EA is having major issues with Battlefront 2

Star Wars Battlefront 2 comes out at the end of the week and EA is having some major troubles with gamers. Players have been given an early opportunity thanks to the EA/Origins Access program to play a 10 hours of the full version of the game, giving us a taste of what we can expect in the Star Crates and Heroes department, which many were not impressed.

While many have focused on the Star Crates as a pay-to-win method since the game’s beta, despite DICE’s attempt to fix crates and Star Card system, it seems that all that was done was put a small time-limit on when players can start paying to win once again. With some cards locked behind specific level-caps or goals, once these are passed players can upgrade their cards and gear to boost their stats.

To make matters worst, Six unlockable heroes were lock behind a credit wall which will require players to unlock with in-game currency. While the heroes cannot be unlocked using real game money, players would have to put in over 40 hours to unlock the likes of Darth Vader and Luke Skywaker.

On Reddit, EA community team responded that this was “to provide players with a sense of pride and accomplishment for unlocking different heroes.” This was met with (at the time of writing this article) -636k points, making it the most downvoted post in the history of the site.

There is some signs that EA is listening though as a new blog post on the Battlefront Site has stated that the paywalled heroes’ price will be slashed.

Darth Vader and Luke Skywalker now cost 15,000 credits (down from the original 60,000). Emperor Palpatine, Lia Organa, and Chewbacca are now available for 10,000 (down from 20,000) and Battlefront 2’s single-player campaign hero, Iden Versio, is now 5,000 (down from 20,000.)

“Based on what we’ve seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players,” said EA DICE’s John Wasilczyk. “It’s a big change, and it’s one we can make quickly.”

In Battlefront 2, currency works as such: in-game credits are acquired through gameplay and its amount is dependant on skill, missions and other factors, it can also be found in Crates where players can also earn new items, upgrades for existing vehicles, fighter classes or unlocked heroes. Crates can be purchased with the in-game credits or by the use of “Crystals” which can be purchased with cash. The final currency is “Parts” which can be used to upgrade cards in a user’s collection. Players get parts if a crate gives a duplicate card that the player already owns and will give credit based on its rank.

We’ll have to wait and see if EA can backtrack their way out of this and bring this to a more suitable ground for all involved. Star Wars Battlefront 2 is out on November 17th, for PS4, Xbox One and PC.