Ubisoft adds Dedicated servers and other fixes to For Honor

With the second season of multiplayer rounds of Ubisoft’s For Honor completed, it’s time to roll out some new content and with it new improvements for the game. Ubisoft released a new release scheduling for these updates for the rest of 2017 and leading into 2018.

Of the updates, Ubisoft has confirmed the following:

  • Dedicated Servers – The development team at Ubisoft Montreal is working on a dedicated server infrastructure. In conjunction to the dedicated server implementation, enhancing peer-to-peer stability and matchmaking remain priorities for the team.
  • Two New Seasons – In August and November, For Honor will receive new season updates, introducing adjustments to the way players fight on the battlefield. Content from each of these seasons includes new heroes, maps, gear variations, gameplay updates and more. All season pass owners will receive early access for the new heroes released during the season. Further details will be revealed at a later date.
  • New Game Features – Competitive play with a duel tournament feature and ranked 4v4 matches, as well as a brand-new 4v4 PvP game mode, will be added to For Honor in the coming months.
  • New Training Mode – A more robust training option for both new and veteran players to hone their skills before heading to the battlefield.
  • Global Balancing Updates – Building on the updates since launch, For Honor will receive more changes aimed at balancing heroes and game modes. Some of these changes will improve elements of the fight system to make attacking more advantageous while putting more pressure on defence. All these changes will be tested via public test environments on PC with the first test starting today.

Aside from these planned updates, Ubisoft have stated that they will continue to give updates based on gameplay features, balances, performances and network stability based on fan feedback.

“Since launch, our team has worked diligently to identify and correct issues that were not apparent with our testing and live phases,” said Roman Campos-Oriola, Creative Director of For Honor. “The For Honor roadmap is how we plan to build a stronger game through elements like dedicated servers. We are committed to our players and look to offer long-term support for the game.”

For honor released earlier this year and while we really enjoyed the game, it has had a rocky time holding an audience. Hopefully Ubisoft can pull a Rainbow Six Siege out of For Honor and bring back some fans.